3DMark 11.Pro v1.0 serial key or number

3DMark 11.Pro v1.0 serial key or number

3DMark 11.Pro v1.0 serial key or number

3DMark 11.Pro v1.0 serial key or number

3DMark 11 Basic Edition Download v1.0.179




3DMark 11 is the latest version of what probably is the most popular graphics card benchmark. Version 1.0.4 brings full Windows 8 compatibility and fixes some other compatibility problems and issues.

These will be the requirements:

  • 3DMark 11 requires DirectX 11, a DirectX 11 compatible video card, and Windows Vista or Windows 7.
  • OS: Microsoft Windows Vista or Windows 7
  • Processor: 1.8GHz dual-core Intel or AMD CPU
  • Memory: 1 GB of system memory
  • Graphics: DirectX 11 compatible graphics card
  • Hard drive space1.5 GB
  • Audio Windows Vista / Windows 7 compatible sound card

Graphics Test 1

  • Based on the Deep Sea scene
  • No tessellation
  • Heavy lighting with several shadow casting lights

Graphics Test 2

  • Based on the Deep Sea scene
  • Medium tessellation
  • Medium lighting with few shadow casting lights

Graphics Test 3

  • Based on the High Temple scene
  • Medium tessellation
  • One shadow casting light

Graphics Test 4

  • Based on the High Temple scene
  • Heavy tessellation
  • Many shadow casting lights

Physics Test

  • Rigid body physics simulation with a large number of objects
  • This test runs at a fixed resolution regardless of the chosen preset

Combined Test

  • Runs rigid body physics simulation on a moderate number of objects
  • Soft body physics using DirectCompute and the Bullet physics library running on the GPU
  • Medium tessellation
  • Medium lighting
This version fixes a few minor issues. Benchmark scores are not affected by this update.
- SystemInfo updated to version 4.17 to improve compatibility with latest hardware.
- Fixed display mode identification for systems with a very large number of supported display modes.

ALL EDITIONS

Improvements

  • Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
  • 3DMark 11 now remembers the last custom resolution used.
  • GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
  • 3DMark 11 will now prevent Windows from entering Sleep during the test.
  • The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.

Compatibility

  • SystemInfo updated to version 4.15 for full Windows 8 compatibility.
  • Updated DirectX redistributable.
  • Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
  • Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.

Bug fixes

  • Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
  • Fixed several memory and texture leaks, improving stability during very long looping runs.
  • The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)


PROFESSIONAL EDITION
--------------------

  • Fixed submitting saved files to 3dmark.com from the command line.
  • Image Quality tool will no longer give a cryptic error if the output directory does not exist.

OS: Win7 x32, Win7 x64, WinVista, WinVista x64, WinXP





Change Info:
This update marks the end of support for 3DMark 11. This final release improves 3DMark 11 compatibility with Windows 10, however, for benchmarking PCs with modern hardware, we recommend using the latest version of 3DMark instead.


Guru3D.com © 2020
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, 3DMark 11.Pro v1.0 serial key or number

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3DMark 11.Pro v1.0 serial key or number

3DMark

VersionDescriptionReleasedOperating SystemDirectX APISupport Status 3DMark99The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities.[2] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95
Windows 98 DirectX 6.0 Discontinued after the release of 3DMark99 MAX 3DMark99 MAX3DMark99 MAX is a content update to 3DMark99.[3]March 8, 1999 Windows 95
Windows 98 DirectX 6.1 Unsupported[4]3DMark2000The second generation 3DMark, making use of key features from DirectX 7 (such as hardware accelerated transform and lighting).[5]

The east and west are inverted in the games tests.[6]

December 6, 1999 Windows 95

Windows 98

Windows 98 SE

Windows 2000

DirectX 7 Unsupported 3DMark2001The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex and pixel shaders, and point sprites.[7]March 13, 2001 Windows 98
Windows 98 SE
Windows ME
Windows 2000
Windows XP DirectX 8.0 Discontinued after the release of 3DMark2001 SE 3DMark2001 SE3DMark2001 Second Edition is an updated version of the third generation 3DMark2001 (the core benchmark tests are as in 3DMark2001, but there is an additional Feature test and broader hardware support).[8] 3DMark2001 SE is the last version of 3DMark to use the MAX-FX engine. February 12, 2002 Windows 98
Windows 98 SE
Windows ME
Windows 2000
Windows XP DirectX 8.1 Unsupported 3DMark03The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001.[9] 3DMark03 does not use a 3rd party engine for any of the tests; light DirectX wrappers are used instead.

The final score is a weighted sum of the game tests. The results of CPU and other tests are not taken into account.[10]

As a complete package, 3DMark03 consists of:

  • 4 game tests:
    • GT1: Wings of Fury - SM1.1 vertex shaders are used alongside fixed function pixel processing.
    • GT2: Battle of Proxycon - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
    • GT3: Trolls' Lair - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
    • GT4: Mother Nature - SM1.x and SM2.0 vertex and pixel shaders
  • 2 CPU tests - low resolution versions of GT1 and GT3, using software vertex shaders to provide the CPU load
  • 4 Feature tests:
    • Single and multi-texturing fill rate - fixed function rendering
    • Vertex shader - SM1.1 vertex and pixel shaders
    • Pixel shader 2.0 - procedural texturing
    • Ragtroll - ragdoll physics and SM1.1 rendering
  • Sound tests - a sequence of graphics tests that uses 0, 24 and 60 sound sources
February 11, 2003 Windows 98
Windows 98 SE
Windows ME
Windows 2000
Windows XP DirectX 9.0 Unsupported 3DMark05The fifth generation 3DMark. Like 3DMark03, it is based on DirectX 9 but all of the graphics tests require a minimum hardware support of Shader Model 2.0.[11] While the tests only make use of Shader Model 2.0, by default the highest compilation profile supported by the hardware is used, including 3.0.

The final score is a geometric mean weighting the game tests equally. The CPU results are not taken into account.[12]

In the free version only the part 1, "Return to Proxycon", of the demo is shown now.[13]

September 29, 2004 Windows 2000
Windows XP (SP2) DirectX 9.0(c) Unsupported 3DMark06The sixth generation 3DMark.[14] The three game tests, renamed "graphics tests", from 3DMark05 were carried over and updated, and a fourth new test "Deep Freeze" was added.

The scoring formula was changed to incorporate CPU tests results: "For the first time in its history, the CPU result affects the final 3DMark score. This was done due to the fact that there are more and more games using complex AI algorithms and complex physics calculations."[15]

Some of the graphics tests have the following features:

The CPU tests in 3DMark06 are different from those found in previous 3DMark versions - instead of using software vertex shading to provide the CPU workload, path-finding, physics and engine routines are used instead, across multiple threads.

The free version only show the part 1, "Return to Proxycon", of the demo.[16]

January 18, 2006 Windows XP
Windows Vista
Windows 7
Windows 8
Windows 8.1
Windows 10 DirectX 9.0c Unsupported 3DMark VantageFuturemark released 3DMark Vantage on April 28, 2008.[17] It is a benchmark based upon DirectX 10, and therefore will only run under Windows Vista (Service Pack 1 is stated as a requirement) and Windows 7. Unlike all of the previous versions there is no demo mode in 3DMark Vantage.

Initially the 3DMark Vantage range included a free trial which allowed a single run, the Basic Edition priced at US$6.95 and the Advanced Edition priced at US$19.95. On March 15, 2011 Futuremark released an update for 3DMark Vantage that discontinued the trial edition and made the Basic Edition free to download.[18]

April 28, 2008 Windows Vista
Windows 7
Windows 8
Windows 8.1
Windows 10 DirectX 10 Unsupported; no longer receiving updates other than SystemInfo 3DMark 113DMark 11 made extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. It was released on December 7, 2010.[19]

3DMark 11 included four Graphics tests - Deep Sea 1 & 2, High Temple 1 & 2 - for measuring GPU performance, a Physics test measuring CPU performance, and a Combined test targeting CPU and GPU performance.

3DMark 11 included a Demo that adds a soundtrack to the visual content.

December 7, 2010 Windows Vista
Windows 7
Windows 8
Windows 8.1
Windows 10 DirectX 11 Unsupported; no longer receiving updates other than SystemInfo 3DMark Development of a new version of 3DMark was announced on 14 November 2011 with the final product, simply named 3DMark, released on February 4, 2013.

Scores from Windows, Android and iOS can be compared making this version of 3DMark the first to enable cross-platform performance comparisons.

Unlike previous versions, 3DMark features separate benchmark tests with each producing its own score.

Ice Storm is a DirectX 11 feature level 9 / OpenGL ES 2.0 test targeting smartphones, tablets and entry-level PCs. Ice Storm Extreme is a variant of Ice Storm that uses more demanding settings to provide a suitable test for high-end mobile devices.

Sling Shot is a mobile-only test introduced in March 2015 for Android and iOS, which is aimed at recent mobile devices and flagship phones.

Cloud Gate is a DirectX 11 feature level 10 test for typical home PC and notebooks.

Sky Diver is a DirectX 11 test aimed at gaming laptops and mid-range PCs that cannot achieve double-digit frame rates in the more demanding Fire Strike test.

Night Raid is a DirectX 12 test designed for systems using integrated graphics, such as tablets, laptops, and desktops lacking dedicated graphics hardware.

Fire Strike is a DirectX 11 test for gaming PCs. Fire Strike Extreme is a variant of Fire Strike used to test high-performance gaming PCs with multiple GPUs. Fire Strike Ultra is yet another variant of Fire Strike, which is meant to test enthusiast-grade PCs that are able to game at 4K resolution.

Time Spy is a DirectX 12 test added in July 2016.[20][21] As it uses DirectX 12, which is only available in Windows 10, it only runs on Windows 10 but not older Windows OS versions. As with Fire Strike Extreme, Time Spy Extreme is a variant of Time Spy used to test high-end gaming PCs.

February 4, 2013 (Windows)
April 2, 2013 (Android)
September 9, 2013 (iOS)
October 14, 2013 (Windows RT) Windows Vista
Windows 7
Windows 8
Windows 8.1
Windows 10
Windows RT
Android
iOS DirectX 11 with
Direct 3D feature
levels 9, 10 and 11.
Time Spy test -
DirectX 12 with
feature level 11_0
supported Supported 3DMark Port Royal3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card.[22]January 8, 2019 Windows 10 October Update DirectX Raytracing Supported
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